Professional projects
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The Hug Empire
A short advert by Nikopicto I worked on in the summer of 2015. I was responsible for the character setup and body animation.
Hug the Killer is a brand of collection toys that are being sold by Nikopicto. |
Wolcen: Lords of mayhemWolcen (previously Umbra) is a hack-and-slash game Inspired by the classic Diablo 2 with an emphasis on personalization of your character and exploration of the world.
It is currently developed by Wolcen Studio (formerly Solarfall Games). It was featured at the GDC 2015 and with a playable prototype on crytek booth and had a successful kickstarter in may 2015. I worked with them part-time as the main animator since the departure of Jonathan Colin in July 2014 until december 2015. you can find updates about the game here. |
JAM Games
Lepidoptera RevelareIt's a game created in one week for the 7DFPS jam. You have at your disposal a Crossbow and a lighted ball. The ball can be used to see invisible platforms or to draw the butterflies flying around to it. The crossbow enables you to pin them on platforms making them visible in the process. The goal is to reach the exit.
I worked on this game with Romane Govin (environment models and textures) and Sebastien Fouque (programming), I did models for FPS view, butterflies and animations. The game is downloadable on itch.io : here. |
NecronomiconA game created for Art Game Week end #4 the theme was "unconventional Controllers". The game plays like rock, paper, scissors exept you summon demons by drawing pentagrams contained within a book you have been given. You must discover which demon beats which and there is a hidden pentagram you must discover by solving a riddle in the book.
The team was composed of Typhaine et Pol for the art and FX, Gauthier Bassée and myself for animation and wilbefast who did the coding with help from Sos.o.Sosowski. Pierrec also did all the writing for the book. to discover more: http://artgameweekend.com/necronomicon/ |
KANVA
Created for the Art Game Week end #3 Kanva is a game about narration. It's an installation for two players. One controls events within the game the other has a microphone and must improvise a story based on what happens on the screen.
The team was comprised of Dziff for the environment animation, Armel Gibson who pitched the game and coded it. Florent Louis and Gregory Tantucci as game designers, Romain Trouillet did the music. I did the 3D renders for the background and Characters animation with Flash. |